How We Made Freebie Fighter (Postmortem)


In Freebie Fighter The Owner Of CD Games (Chiricahua Dilloway) Was Thinking Of Making A First Person Shooter Using Their New Game Engine Godot 3.2.1, The Most Hardest Part Of Making Freebie Fighter Is The Getting The Shooting Physics Right And Not Like Those Other Games That The Shooting Physics Are Not Stable. In Freebie Fighter We Were Going To Add A Game Mode Where You Able To Play Online And Sorta Like An Battle Royale But With 2 Weapons (Shotgun,Pistol) When We Made this Online We Were Just Testing The Pickup And Drop System And Thinking Of Adding It Into Future Games But We Could Not Work On It In Time Since Our Modeler (Tashi Rambo) Had Moved House And Was Not Really Able To Make Freebie Fighter A More Advanced Game. Instead Of A Low Poly, If Tashi Did Not Move House Then Freebie Fighter Would Be A More Graphic Video Game. Once (Mark Domain) Came Into CD Games Florida We Had More Members To Complete The Making Of The Video Game And It Will Be More Faster To Complete. In The Development The Best In The Making Of Freebie Fighter Was Bringing My Development Skills To The Next Level Of A First Person Shooter Video Game

Thanks CD Games Development Team (Tashi Rambo) (Chiricahua Dilloway) (Mark Domain) (Emily2)

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Freebie Fighter BETA 1.0.zip 247 MB
Jun 04, 2020

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Who is Emily2 It says Nothing About He/She????

Staff Member Of CD Games